Archive for Portfolio

Hailey, Idaho / PPS Interactive 3D Visualization

Hailey, Idaho / PPS Interactive 3D Visualization

This is a visualization showing various street design options for the City of Hailey, Idaho, as presented by the Project for Public Spaces. The visualization is interactive realtime 3D via a plugin called Unity3D, the same technology used to power many popular videogames. CLICK HERE FOR HAILEY,…

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West Hollywood Bike Lane Renderings

West Hollywood Bike Lane Renderings

A series of renderings for the City of West Hollywood, as part of their public outreach on proposed bike infrastructure improvements on Fairfax Avenue. These renderings were created within the Unity game engine, which lends even simple graphics a clean, luminous look. Being that Unity is…

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Explainers: Road Diets by Jeff Speck

Explainers: Road Diets by Jeff Speck

A collaboration with renowned city planner, urban designer, author and speaker Jeff Speck, who wrote the essential guide to good urbanism, Walkable Cities. Jeff Speck: Four Road Diets from Cupola Media on Vimeo. Jeff saw a need for short videos that could show off some of…

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Interactive 3D Visualization: The “Waymaker”

Interactive 3D Visualization: The “Waymaker”

This virtual street viewer begins to show how interactive 3D graphics can be used to show the public all the great possibilities our streets and public places possess. The Cupola Media Waymaker from Spencer Boomhower on Vimeo. It was a little proof-of-concept project that got a big…

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Wasilla, Alaska’s Alternative for KGB Road

Wasilla, Alaska’s Alternative for KGB Road

The City of Wasilla, working with Gary Toth (who you might know from his work with Project for Public Spaces) hired me to create this illustrative video that describes their objections to the Alaska DOT’s plan to expand and speed up Knik-Goose Bay Road (KGB Road) into…

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Interactive 3D Visualization: Foster Road

Interactive 3D Visualization: Foster Road

It’s always seemed to me that the combination of transportation media and game engine interactivity has a lot of possibilities. Here’s a test of that theory, a Unity3D Web Player presentation (which unfortunately no longer works in Google Chrome, but which still works in other browsers) requiring…

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Explainer: Portland Streetcar Safety Video

Explainer: Portland Streetcar Safety Video

Computer graphics and animation for Portland Streetcar‘s safety video called When I Ride, directed by Bob Richardson. Here’s some coverage on BikePortland and Portland Transport. And you can see all animation excerpts here: The goal was to present a clean, efficient visual style which could mix well with text…

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Explainer: “On the Right Track”

Explainer: “On the Right Track”

Computer graphics and animation for On the Right Track, a video commissioned by the City of Portland. It talks about Portland’s new cycle tracks (a.k.a. protected bike lanes) and buffered bike lanes, and how road users should use the infrastructure. My role on this video was strictly animation; the…

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Explainer: “The Idaho Stop”

Explainer: “The Idaho Stop”

Bicycles, Rolling Stops, and the Idaho Stop from Spencer Boomhower on Vimeo. I created this explainer video to support the Bicycle Transportation Alliance‘s effort to pass a law that would allow people on bikes to treat stop signs like yield signs: carefully, and if – and only if…

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