It’s always seemed to me that the combination of transportation media and game engine interactivity has a lot of possibilities. Here’s a test of that theory, a Unity3D Web Player presentation (which unfortunately no longer works in Google Chrome, but which still works in other browsers) requiring the Unity3D Web Player plugin, that discusses some redesign options for Portland’s Foster Road.
For convenience, here’s a video play-through:
The goal of the interactive player was to bring the official cross-section graphics to life, and let the viewer inhabit the different options.
This player got a nice write-up on BikePortland.org!
Some screen captures: