This virtual street viewer begins to show how interactive 3D graphics can be used to show the public all the great possibilities our streets and public places possess.
It was a little proof-of-concept project that got a big boost from an interview I did with Chuck Marohn of Strong Towns:
I’m a big fan of Chuck’s podcast, so I really appreciate his interest in the project. That interview led to some other great coverage:
- This Amazing 3-D Tool Might Transform Street Planning on PeopleForBikes.org.
- New Software Lets You Virtually Stroll Down Streets That You Design on usa.streetsblog.org.
- And a tweet from Gabe Klein!
At its heart it’s similar to the interactive mode of my earlier visualization of some possibilities for Foster Road in Portland. But with the addition of the sliders it takes on some of the fine-tune customization found in Code for America’s Streetmix.
The various models are mostly pre-built assets from around the web, and are illuminated via image-based lighting, thanks to the amazing Marmoset Skyshop.
The ingredients were mixed together (in a matter of days) for presentation here in the popular and powerful Unity3D Web Player.
Here’s a direct link to the Unity3D Web Player. Unfortunately this plugin no longer works in Google Chrome! But I’ve since found a way around this problem using WebGL, and you can see the results in a more recent project for the City of Hailey, Idaho.
If the Unity player doesn’t work for you, try this video in which I demonstrate its functionality: