Explainers: Road Diets by Jeff Speck

A collaboration with renowned city planner, urban designer, author and speaker Jeff Speck, who wrote the essential guide to good urbanism, Walkable Cities.

Jeff Speck: Four Road Diets from Cupola Media on Vimeo.

Jeff saw a need for short videos that could show off some of the more common road diets he prescribes to cities wishing to be more bike- and pedestrian-friendly.

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I saw in this project an opportunity to show off the quality of graphics that can be produced in Unity5.

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These graphics are good enough to rival pre-rendered (further borne out by a project I did soon after, in which I used Unity graphics to produce still renderings for web and print), but completely interactive if you want to try out different designs or present different points of view on the fly.

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The combination resulted in these Vines, which are quick, fun, and shareable:


We’ve also produced longer-format versions of these videos, which allow for more detailed explanation:

Road Diets by Jeff Speck – #1: One Way to Add a Cycle Track from Cupola Media on Vimeo.

Here are the other three in this four-design set:

Road Diets by Jeff Speck – #2: Four Lanes to Three from Cupola Media on Vimeo.

Road Diets by Jeff Speck – #3: Bike Lane to Cycle Track from Cupola Media on Vimeo.

Road Diets by Jeff Speck – #4: The Two-Laner from Cupola Media on Vimeo.

And here’s a look into the interactive scene from which these videos were captured:

That level of interactivity was built into the presentation – via game-like buttons and controls – of a project that came after this one, a visualization for the City of Hailey, Idaho.